| Re: Game variations... Scenario Title: Team Deathmatch Scenario Summary and Objectives: 2 teams (Team Alpha & Team Bravo) will infiltrate the same battlefield. One team must be eliminated before battle is completed. Rules: Standard Death Match rules. Variations/Modifications: Medic, Commander, Respawn and Time Limit.
Medic- Each team will have one medic. The medic will hold armband "medic kits". If a player is shot (other then a headshot or vital zone shot), the medic can tie an armkit to the player, so the player can continue combat. The medic is allow 2x the arm bands per players on the team (5 team members, including the medic...a total of 10 arm bands).
If a player is shot, the player is to drop to the ground, laying his weapon to the side to signal he is down and then yells for a medic. He is considered out until he either chooses to leave the field permanently or the medic attaches the armband. The player cannot leave his location until he is "healed" with an armband. Each player can have a max of 3 armbands before leaving the field permanent. The medic cannot recover used "medkits". The medic is allowed to use the medic kits on themselves.
Commander- Each team will have one commander. During the course of the battle, if the commander dies, the team loses the round automatically. Also, the commander MUST have at least one team member within 15yrds of his location. As such, if the commander is left alone, his team loses the round.
Time Limit and Respawns- Typically goes hand in hand with respawns. The round will have a specific number of respawns (either a team total figure or individual figures). At the end of the time limit, the team with the fewest loses will win the round. Scenario Title: Downed Pilot Scenario Summary and Objectives: Both Team Alpha and Team Bravo have been tasked to retrieve a downed pilot. Once the pilot has been recovered, the recovering team must escort the pilot to an extraction point. The pilot will have 5 minutes to determine his hiding location prior to the the beginning of the round. Rules:
1. The pilot initially belongs to neither team and does not know either teams extraction point. Once the pilot is recovered by a team, he now is an asset to that team.
2. The pilot is allowed to provide recon info to the recovering team.
3. The pilot is allowed to utilize weaponary from the recovering team.
3. If the pilot is shot while in the care of a recovering team, that recovering team loses the round.
4. The recovering team wins the round by moving the pilot to the extraction point or eliminating the opposing team. Variations/Modifications: A variation to the game allows for Team Bravo to "hunt" the pilot. If Team Bravo finds and kills the pilot before Team Alpha can "rescue" him, Team Alpha loses the round. Same core rules will apply in regards to the pilot. Scenario Title: Hostage/Rescue Scenario Summary and Objectives:Team Alpha is tasked with moving the hostage from entry point to extraction point. Team Bravo is tasked with recovering the hostage by eliminating Team Alpha. Rules:
1. The hostage cannot speak or provide recon info.
2. The hostage cannot utilize weaponry.
3. If the hostage is shot by Team Bravo, Team Bravo will lose the round. Same rule applies for Team Alpha.
4. Hostage must comply with all verbal commands given by Team Alpha.
5. Neither team is allowed to touch the hostage (using them as a shield, shoving them in particular direction, etc)
6. Team members must be within 15yrds of the hostage at all times or team will forfeit the round. Variations/Modifications: A variation of this scenario places the hostage in a static location under Team Bravo's care. Team Bravo will be providing a defensive perimeter. Team Alpha must infiltrate, secure hostage and move the hostage to the extraction point. Scenario Title: Presidential Assassination Scenario Summary and Objectives: Team Alpha has been designated in providing security for the President. They must move him from entry point to extraction point safely. Team Bravo has been tasked in eliminating the President. Rules:
1. The President can be armed with a side arm, however, he is not allowed to utilize team weaponry.
2. The President can provide recon info to security team.
3. The team must be within 15 yrds of the President at all times or forfeit the round. Variations/Modifications: A variation on this scenario places the president at a secure location. Team Alpha will provide a defensive perimeter and Team Bravo must infiltrate defenses and eliminate the President within a specified time limit. Scenario Title: Bunker Attack Scenario Summary and Objectives: Team Alpha is holed up in a secured bunker. Team Bravo must breach their defenses and take control of the bunker. Rules:
1. The bunker will have predetermined entry points. No other entry points can be used.
2. There are no respawns and a time limit is in effect. Variations/Modifications: The round can be played with even teams and a full 360 degree attack radius. Or the round can be played with Team Bravo having the majority of players (3-1 ratio) and only a 180 degree attack radius. Scenario Title: Predator Scenario Summary and Objectives: Team Alpha is tasked with eliminating the Predator threat before the Predators assimilate the Alpha team. The Alpha team will start out with a 4 to 1 ratio to the Predator team. Rules:
1. The Predator team will be given 5 minutes to set up their hunting locations.
2. If a Predator kills an Alpha team member, the Alpha team member is now a Predator. The Alpha team member must walk 20 yards behind the Predator before "changing".
3. If an Alpha team member kills a Predator, the Predator is out of the game.
4. The predator can only be killed by a chest or head shot.
5. The Alpha team is considered killed by a shot to any part of the body. Variations/Modifications: Considering how chaotic this scenario can become, it is advisable that Team Alpha members each wear an armband. When they have been assimilated, they will remove their armband. Scenario Title: Blow the Bridge. Scenario Summary and Objectives: Team Alpha (demo team) is tasked with placing a satchel charge at the base of the bridge. Team Bravo (defending team) is tasked at defending the bridge location. If Team Bravo acquires the stachel charge, they are required to dispose of the charge at a specified location. Rules:
1. If the player holding the stachel is shot, the player will drop the satchel at the point of death. They are not allowed to take the satchel to a nearby player.
2. The satchel cannot be thrown.
3. The satchel must be "set in position" by either team for approximity 10 seconds to count as a detonation.
4. The satchel will be timed from the start of the game. If the satchel detonates before the demo team can set the satchel, the defending team wins. Variations/Modifications: n/a Scenario Title: Black Hawk Down Scenario Summary and Objectives: A downed blackhawk has crashed into hostile territory. They have limited time before enemy troops move on thier position. Team Alpha is tasked to secure the downed team and extract them to safety. Rules:
1. The chopter crew will be situated in a static location. They are not allowed to extract themselves without team Alpha intervention.
2. Three possible extraction points will be determined by Alpha and Bravo at the staging area prior to round start.
3. The chopter crew will NOT know where the extraction locations are situated, if possible. Otherwise, they will NOT know the final extraction point determined by Alpha team (to prevent sprinting to extraction point unassisted).
4. Team Bravo (aggressors) will be situated near the chopter crash site, but out of visual range of the crew.
5. Team Alpha must reach crew, secure their position and then move out to extraction point.
6. Alpha team will have a minimum of a 1 minute delay to start after Bravo engages chopter crew. Delay time can be adjusted for field variances.
7. The chopter crew must be at least 3 people (pilot, gunner and medic, for example). All are allowed their own weapons. Variations/Modifications: There is a 40 minute time limit in effect and chopter crew may have a medic on board. |