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  #11 (permalink)  
Old 09-23-2008, 05:26 PM
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Siege Siege is offline
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Re: Interested in everybody's opinion on this scenario...

The action of shooting was justified. He pulled up his gun, he knew he was going to be shot at.

The volume perhaps was not. My understanding of "Turbo Mode" on the A-5 is you have a few shots of Semi-Auto and then it moves to auto-response. If this is the case, I'd say if you hit him(*) more than a few times then you need to show restraint in the future because Turbo is one of the more controllable modes available. Mind the safety of your fellow players and reflect that you probably wouldn't be very pleased if you got hit with dozens of bonus balls because another player's trigger finger got itchy.

No one disputes that taking a player out who is shooting at you is incorrect. But control is a great part of skill, good sir. Refrain from overshooting fellow paintballers in future encounters.

*EDIT: Just read your last post. Five times perhaps was a bit much, but not by much, and I've taken worse myself on numerous occasions so I personally probably wouldn't have griped. Still, be careful in the future.

Last edited by Siege : 09-23-2008 at 05:32 PM.
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  #12 (permalink)  
Old 09-23-2008, 05:36 PM
pewter2000 pewter2000 is offline
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Re: Interested in everybody's opinion on this scenario...

I was approximately 25 yards away from him and I did not stop shooting until he yelled he was out and raised his gun in the air to signify that.

I do have ball control, because I am not one of those guys that go out on a scenario field with 10 plus pods. I carry 4, 100 round pods, and rarely get through 2 of them in a game that lasts 30 minutes on average. On average, I would say I shoot about 200 balls per game and I keep my gun on turbo because that gives me the option to lay paint if need be; however, I do shoot in short controlled bursts.

I did also mention that guy fired at me also, didn't I? Although I only got hit once (on the wrist), paint was flying my way as well (inaccurate because of the position he was in)...hence, 20-30 balls flying his way until he called himself out.

I felt no remorse because what I feel I did was right: Shooting him until he called himself out, not getting out myself, and my team winning the game.

I did not talk to the guy after the game, but there were no signs that what he felt happened was wrong. He called himself out, picked up his pods, and walked off the field. Personally, if something happens to me that I felt was wrong, I will be assertive enough to correct it (or at least talk about it).
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Old 09-23-2008, 05:39 PM
pewter2000 pewter2000 is offline
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Re: Interested in everybody's opinion on this scenario...

Quote:
Originally Posted by greggorievich
EDIT: was he raising his gun to SHOOT or was he raising his gun straight up to SURRENDER? there's a difference, i just realized :P

Raised to shoot...and did. He hit me on the wrist, but the game was vitals only.
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Old 09-23-2008, 05:44 PM
greggorievich greggorievich is offline
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Re: Interested in everybody's opinion on this scenario...

if you only hit him four or five times and he called out, i'd say you're in the clear.
were i in that position though, i'd go up too him after the game, shake his hand, introduce myself, and say "good game".
if he had an issue, he'd have had plenty of time to raise it by then.
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Old 09-23-2008, 05:44 PM
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Re: Interested in everybody's opinion on this scenario...

Well, from an initial reading of your opening post (aside from a passing comment about a wrist strike) it seemed like you were describing a situation where you had him dead to rights, saw him start to turn around, and then lit him up. Which is apparently an incorrect interpretation, so the response is different.

If both of you were shooting each other at range in an active firefight, then of course you need to keep going until one or the other of you calls out.

And if both of the participants (you and your opponent) saw no problem with the event, then there's not a problem, aye?
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Old 09-23-2008, 05:56 PM
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Re: Interested in everybody's opinion on this scenario...

I too only question the volume of shots, but oh well. I know that very often when I get shot out by someone shooting a high rate of fire I get shot an additional 10+ times as I call myself out. You just can't stop the balls that are already in the air... Doesn't bother me too much (usually) but it scares the heck outta my son.

I guess I gotta get smaller and faster so I don't get lit up like that.
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Old 09-23-2008, 05:56 PM
pewter2000 pewter2000 is offline
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Re: Interested in everybody's opinion on this scenario...

Quote:
Originally Posted by Siege
Well, from an initial reading of your opening post (aside from a passing comment about a wrist strike) it seemed like you were describing a situation where you had him dead to rights, saw him start to turn around, and then lit him up. Which is apparently an incorrect interpretation, so the response is different.

If both of you were shooting each other at range in an active firefight, then of course you need to keep going until one or the other of you calls out. Just the way the game is played.

And if both of the participants (you and your opponent) saw no problem with the event, then there's not a problem, aye?

I didn't see a problem with it and I'm assuming that he didn't either because he didn't bring anything up.

My appologies for not beeing as accurate in my first post as I should have been; however, I tried to keep it short and to the point.

Given, this scenario is only from my point of view, but I do appreciate everybody's feedback. I keep an open mind and if what I did was wrong (or a part of what I did was wrong), I like to know so I can correct it. I like to take points of view outside from my own because it helps me see things from other angles.
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Old 09-23-2008, 06:03 PM
pewter2000 pewter2000 is offline
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Re: Interested in everybody's opinion on this scenario...

Quote:
Originally Posted by Fuse
I too only question the volume of shots, but oh well. I know that very often when I get shot out by someone shooting a high rate of fire I get shot an additional 10+ times as I call myself out. You just can't stop the balls that are already in the air... Doesn't bother me too much (usually) but it scares the heck outta my son.

I guess I gotta get smaller and faster so I don't get lit up like that.

The volume of my shots seems to be the biggest issue. The next time I'm in that scenario (out in the open, advancing towards a bunkered person who refuses to surrender), what should I do? Should I fire a couple rounds, hit the dirt/find cover, and wait for the rest of my team to advance?

Please share what you would have done in my position...
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Old 09-23-2008, 06:48 PM
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Re: Interested in everybody's opinion on this scenario...

Hehe, something similar happened to me too.
Was using my friends SP8 and had some guy bunkered, he exchanged a few shots, i ran out from cover and started shooting, I hit him but he dropped behind cover and didn't call out, I didn't know he was out, when he stood up, I lit him up then him and his friend started shouting at me ?

If I don't know that I hit them, I keep firing at them.
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Old 09-23-2008, 07:42 PM
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Re: Interested in everybody's opinion on this scenario...

It's too much paint, HOWEVER I don't fault you for it.

It sounds like an honest reaction (not mistake) in a heated situation. From your post it sounds like all are aware of what happened.

Maybe next time do what you did, but this time aim, and watch 5 break. In the long run, it's between you and the guy you shot, just make sure he knows your intent and call it good.

I was in a similar situation when I popped a guy in the face with 2. He respawned about 100 feet away and assembled a hunting party. I got the drop on them to. All of them soon after I fired my first shots repositioned in a few short seconds. I was shot about 10+ times total between the 4 players. Between the heat vs. the non breaking paintballs it was a quick, painful experience. Afterwards I basically just shook hands with my previous victim and the shooter that pizz-wnd me and that was that.
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