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| Re: Operation: Market Garden (WWII) 2008 I played in this years Market Garden game and it was a blast. DFWAP is a great field and Ivan put on a very nice game. I would recommend this game and I will be back for the 2008 game.
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| Re: Operation: Market Garden (WWII) 2008 Last yeasr AAR... incase you where wonder'n Originally Posted by Mad Ivan ![]() Friday night the first players rolled onto site and the ref/comander meeting started at 19:30 hours. All sides were represented as we went over special rules and basic plans for the weekend. As the meeting went on I noticed some new players who had never player scenarios before sitting in on the meeting to get a leg up... We elected not to hold a night game and everyone saved there strength for the next day. ![]() Sat I woke at 06:00 with cars driving in past my tent. The camp was alive with activity as people where getting paint, air and chrono all taken care of. ![]() The sign in booth opened at 07:00 and the paint had been available from as early as 06:30. The morning ref speech for the Allied side started at 08:45 and the Axis side at 08:30 on the other side of the park. Neither side was able to size up the other team due to the teams having their own air stations, Chronos and ref speeches half a mile away from each other. ![]() The Axis rolled out to start the game at 09:00 and took up positions on three separated 30 acer play zones. as the deployed a player who had sat in on the Axis speech (not wearing play gear, armband or having a marker) got on his bike and peddled past all the Germans as the were setting up. He then went to the Allied side and reported to them what he saw... strangely (as in the historical event) the allied side disregarded the advise of the dutch resistance and rolled out. ![]() As the Allied dropped in mayhem started in all three zones. The allied troops locked out the Germans in zone one but had a hard fight in zone two and three. After a supply drop and a reenforcement drop they allies troops managed to hold a bridge head at Neimagen and Arnem. But, Modles HQ remained totally German. The next game was a counter assault on Arnem as the Allied troops held on by a thread. The battle was anyones game for four hours as both side clawed out a line in the woods to defend. The Allied tank rolled on to the scene and managed to score much needed points. The Allies won the Saturday battle by a narrow margin that could have easily rolled the other way at last minute. 22:00 hours, The Germans were dug in at the edge of Arnem as the allies tried to raid there fuel supply for the next day. The German rigged trip flares to the fuel and were able to light up the field as the fuel barrels were seized. The allied troops had troubles after troubles untill they realized what was happening. The air burst and ground flares were used as a distraction as members of the Wolfpack managed to cut the trip flare lines and steal enough fuel to keep their armor the next day. 07:00 I woke still worn from the heat of the day before. XXX corp was already getting ready for their 1/2 mile thunder run to the other side of the park against the Germans. I pulled the duce and a half into their battle line as they made ready. The Germans had full run of the field from 08:00 to set up mines, ambushes and a heavy defense. The Roughnecks had a German Tank set in the middle of the road not 100 meters from XXX corps start point at the start of the game. As the cannon sounded and the game started it was chaos. Smoke rolled across the field as the allied column rolled down the road into viscous tank battle that lasted 10 minutes before one was knocked out and a second was gone within a minute of that. As a vehicle was knocked out a smoke grenade was set off in the vehicle to show it was burning, it sat as a road block for 5 minutes and then it would return to its resurrection point. The Allied troops had to get the Duce to the goal line by the games end at 13:00 hours. As I sat in the duce moving it as directed I saw a satchel charge bounce into the cab with me and Giggles ( a German player from the Texas Ghostwalkers) said "oops.. did i hit you?". I stepped out and tossed the smoke into the Duce showing it was burning. A cheer was let out by the Germans 250 meters down the road and the allies rolled back to secure their flanks. The Duce was knocked out one more time before making its goal of Neimagen.the next Push to Arnem was a much harded fight. the road bottlenecked and the Germans found another path across the river to hit XXX corp on the left flank.The Axis forces managed to hold their own at that bridge to far. The final fight was to take and hold the last bridge... The Germans managed to get a charge out onto the bridge under heavy fire and blow the Arnem bridge. There was so much paint fired that after the battle that the road was wet with paint and you could not step without placing your foot on at least 5 unbroken balls. Unreal is the only word I have for that firefight. ![]() The allied forces managed to squeak out a narrow victory for the weekend accomplishing only one objective more than the Axis. ![]() Great game overall. Next year will be even better and bigger. |
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| Re: Operation: Market Garden (WWII) 2008 *Side note: I just checked the game locator on specops and noticed that most games listed have 2-15 people opted in on the games. I have yet to find a game anywhere that has more than 52 opted (d-day game in alaska) and in Texas the most opted in other than this game is 14 (and they are going to have 150 people at that game). We now have 96 people opted in for Market Garden.... I think it's gonna be a big one this year. :0) Check out the link to the write up: Special Ops Paintball Last edited by Mad Ivan : 05-15-2008 at 02:31 AM. |
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| Re: Operation: Market Garden (WWII) 2008 That was one heck of a game Ivan! I don't recall which Allied tank I got out on the second day but it was on that Duce run....heck of a game! I hope I can make it up there this time be it to ref, play, or both! |