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| Tactics Post about Woodsball and Speedball Tactics here. |
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| Re: Scenario Games: Stealth vs. Mission Card haul balls to the far edge, getting as far up as you can before making any visual contact. Then, wait for them, wait to see their position, and adjust yours, and your method of advancement accordingly. Your ideal position in this instance is one where you don't fire a shot. After they blow by you, their att'n is still going to be forward so you can pick up the pace. There's always a couple stragglers or "defenders", but those are the one's you'd take out, and continue to haul balls until you meet the said distance. On a crawl/prone, you can normally cover about 200 yards in 15 through the real thick stuff (the viney crap that snags you, and the stuff that you can tell not many go through).. A hint, what really helps your time, is if you have a sling... because you won't be using your marker until it's an absolute last resort, and when you're going for speed, anything in your hands slows you dramatically.
__________________ You got a war face?!?LEMME SEE YOUR WAR FACE!!! |
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| Re: Scenario Games: Stealth vs. Mission Card You have enemy walking all around, friendlies as well? If you have friendlies around you have support. A. Some shooters to duke it out and clear some lanes as you stay in "Stealth" mode. B. More than likely battles erupting here and there you can move as the enemy is distracted and under the noise of the fire. If you are all alone w/out and firendlies in the area. There really is no way to just low crawl it, or high crawl it all the way. You need to move as your surrounding dictates, enemy may be to close to move for a while and then you may have times when you have the chance to dash while no one around, other times you may have to duck walk a 100 yards or so. There never is a text book answer. Last edited by Snake Eyes 88 USMC : 07-04-2008 at 02:10 AM. |
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| Re: Scenario Games: Stealth vs. Mission Card Low run and high crawl for the most part. Run when you have cover that can hide you and when you have an open space between cover. High crawl when the cover is barely even cover. Really, there are too many variables with this. We don't know exactly what the location looks like. Placement of the bunkers and brush and all. The Joker
__________________ ![]() Dustin "The Joker" Taylor Dark Allegiance |
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| Re: Scenario Games: Stealth vs. Mission Card Well, one thing that can maaaajorly help is smoke. Can use it two different ways. 1) Throw it where you're planning on going through. Stop the OpFor from seeing you, but you better hope they don't decide to just spray the area. 2) Use it as misdirection. Throw it to location A while you move through location B. Of course, this all depends on if there is no fire ban and the field allows smoke grenades. Always be sure to check with the field ahead of time. Also be sure that the smoke is a cold burn. The Jok
__________________ ![]() Dustin "The Joker" Taylor Dark Allegiance |
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| Re: Scenario Games: Stealth vs. Mission Card Send your best shooter with the card, and maybe the other 2 of you can be the distraction or clear the way. that's what works a lot of times for Joker and I. remember your parameters - the mission card said 1-3, so 1 can legally make the mission. Give the OpFor more to do, and they can't do as much in one single place at one single time. That increases the odds of the mission being successful. It also means 2 others can pick up and contimue the mission if the guy with the card gets busted. All you have to do is have that card at the time mark in the Ref's hands to sign. How it got there is up to you as long as you keep within the parameters on the card and/or the game rules. Fighting with your brain can be just as effective as fighting with your body. Work SMART, then hard. Step 1 - READ THE CARD. Step 2 - UNDERSTAND yur assets/limitations Step 3 - THEN make a plan. --TAG-- |