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| Tactics Post about Woodsball and Speedball Tactics here. |
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| Will you hit what you are shooting at? Every time you put a round downrange, you alway wonder if you are going to hit what you are aiming at. Here are a few characteristics of projectiles that might enlighten you on why the paintball does what after being fired. Characteristics of Fire. To help the gunner understand the characteristics of fire for their weapons, the following definitions are helpful: (1) Trajectory. Trajectory is the path of the bullet in flight. (2) Maximum Ordinate. This is the highest point the trajectory reaches between the muzzle of the weapon and the base of the target. It always occurs at a point about two-thirds of the distance from weapon to target and increases with range. (3) Cone of Fire. This is the pattern formed by the different trajectories in each burst as they travel downrange. Vibration of the weapon, variations in ammunition, and atmospheric conditions all contribute to the trajectories that make up the cone of fire. (4) Beaten Zone. This is the pattern formed by the rounds within the cone of fire striking the ground or the target. The size and shape of the beaten zone changes as a function of the range to and slope of the target. Gunners and automatic riflemen should engage targets to take maximum effect of the beaten zone. The simplest way to do this is to aim at the center base of the target. Most rounds will not fall over the target, and any that fall short will turn ricochets into the target. FUNDAMENTAL TECHNIQUES OF AUTOMATIC FIRE The fundamental techniques of automatic fire are common to machine guns and squad automatic weapons. b. Characteristics of Fire. To help the gunner understand the characteristics of fire for their weapons, the following definitions are helpful: (1) Trajectory. Trajectory is the path of the bullet in flight. (2) Maximum Ordinate. This is the highest point the trajectory reaches between the muzzle of the weapon and the base of the target. It always occurs at a point about two-thirds of the distance from weapon to target and increases with range. (3) Cone of Fire. This is the pattern formed by the different trajectories in each burst as they travel downrange. Vibration of the weapon, variations in ammunition, and atmospheric conditions all contribute to the trajectories that make up the cone of fire. (4) Beaten Zone. This is the pattern formed by the rounds within the cone of fire striking the ground or the target. The size and shape of the beaten zone changes as a function of the range to and slope of the target. Gunners and automatic riflemen should engage targets to take maximum effect of the beaten zone. The simplest way to do this is to aim at the center base of the target. Most rounds will not fall over the target, and any that fall short will turn ricochets into the target. (5) Danger Space. This is the space between the weapon and the target where the trajectory does not rise above 1.8 meters (the average height of a standing soldier) and includes the beaten zone. Gunners should consider the danger space of their weapons when planning overhead fires. Classifications of Automatic Weapons Fire. Automatic weapons fires is classified with respect to the ground, the target, and the weapon.You will not use with respect to the weapon unless your marker is on a mount, tripod or bipod (1) Fire with respect to the ground includes--
(1) Point Target. Point targets require a single aiming point. Examples of this include bunkers, weapons emplacements, vehicles, and troops. (2) Area Targets. Area targets require more than one aiming point. Machine gunners and automatic riflemen use traversing and searching (or a combination) to engage the target. Area targets are distinguished as linear, deep, and linear with depth. Gunners and automatic riflemen engage deep targets using searching fire. They engage linear targets using traversing fire. Finally, they engage linear with depth targets using traversing and searching fire. e. Rates of Fires. Automatic weapons fire in one of three rates: rapid, sustained, or cyclic. Normally machine gunners engage targets at the rapid rate to suppress the enemy quickly. Thereafter, they fire at a sustained rate to conserve ammunition. Automatic riflemen use the three-round burst, resighting their weapons as quickly as possible. In engaging aerial targets machine gunners and automatic riflemen use the cyclic rate. (1) Rapid Fire. Rapid fire is 200 rounds per minute in bursts of six to nine rounds at four- to five-second intervals. (2) Sustained Rate. Sustained fire is 100 rounds per minute in bursts of six to nine rounds at four- to five-second intervals. (3) Cyclic Rate. The normal cyclic rate of fire is 650 to 850 rounds per minute. To fire the cyclic rate, the gunner holds the trigger to the rear while the assistant gunner feeds ammunition into the weapon. of course, take away from the end part here the amount of fire laid down in bursts with the time differences. I have yet to see a marker put down 850bpm Hope this helps see below http://s135.photobucket.com/albums/q...ticsoffire.jpg Last edited by sectionate : 01-16-2008 at 10:35 PM. |
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| Re: Will you hit what you are shooting at? i usually hit what im aiming at
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| Re: Will you hit what you are shooting at? the N conditions surrounding the shooter always determine a different trajectory for every shot. no two shots ever hit the exact same space. it is improbable for many shooters to calculate a subsonic trajectory within a reasonable time and hit the target at the desired place given that no two shots are identical, nor are identically loaded, nor face the same obstructions before reaching the target. shoot first, ask questions later. |
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| Re: Will you hit what you are shooting at? Wow, great post. I'm going to have to read that again when I'm fully awake.You should sticky this, or move it to the tactics section and sticky it there. |
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| Re: Will you hit what you are shooting at? Quote:
Actually, my A-5 easily fires 900 rounds per minute. That's only 15 balls per second. 450 round hopper and my partner loading over my shoulder as I fire can easily achieve that effect. I've actually done that in a game once. My partner was experiencing a weapon malfunction, so he was loading and spotting for me. We were in a tower in the center of our team's defensive line, and I was able to keep 15-20 of the opposing team pinned down long enough for our team to flank them. I went through 1200+ rounds in a matter of minutes in the game.
__________________ ![]() A5, 12" PPS Brass (.690) with Apex tip, Tacamo HK 416 shroud, Tacamo AK-47 Sight Cover, JCS Gold Powertube, E-Grip (APE), Core CQB Wire Stock w/ RVA, Palmer Inline Stabilizer, Lapco Cyclone Ratchet, 450 round Hopper, 48 oz CO2 with remote line |
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| Re: Will you hit what you are shooting at? Excellent stuff! Relates completely to paintball and a huge help to me personally because just last week I was trying to figure out the "Danger space" of my marker when shooting for distance. |